!["[New] Beyond Illusion VR Timeline Explored"](https://www.lifewire.com/thmb/kvEgYAA7g4inR0HblHngp2oE6to=/400x300/filters:no_upscale():max_bytes(150000):strip_icc()/KhangVuong-d90c802b819741a297291d835e7762e4.jpeg)
"[New] Beyond Illusion VR Timeline Explored"
![](/images/site-logo.png)
Beyond Illusion: VR Timeline Explored
A Brief History of Virtual Reality
Benjamin Arango
Mar 27, 2024• Proven solutions
When we commonly think of Virtual Reality our first thought is to turn to a modern VR headset as well as all of the various PC applications which are beginning to include virtual-reality support. Virtual-reality actually has an extensive history with a concept that dates all the way back to the 1930s. In this article we will discuss the history of VR and how it has evolved since an early concept into the amazing simulation experience that you can have in your home today.
You may also like:
What is virtual reality and how does it work?
Top 10 professional 360 degree cameras
Virtual Reality Technology: Current State and Future Challenges
VR development in 1930s
In Pygmalions Spectacles, Stanley G. Weinbaum explains a goggle based game in which individuals can watch a holographic recording of virtual stories including touch and smell. This amazing vision of the future would actually turn into what we think of as virtual-reality today. While it’s difficult to introduce touch and smell elements into the average virtual-reality experience, these are visions that creators have in mind for the very near future of virtual-reality experiences. It’s amazing to think that 85+ years ago, people were already thinking about creating simulation experiences using technology. We still think of these types of plans as we look towards the future of VR. With rapidly changing technology however, these improvements to the VR simulation experience may be far closer than decades away.
VR development in 1960s
VR headsets actually started development in the 1960s. Just 30 years from the original thought of a VR headset, Ivann Sutherland created the very first VR headset for use with military applications. Using a specialized military software as well as a motion control platform, the first VR headsets were designed for use in training exercises. These VR training tools have now become the standard in the military for training for flight exercises, combat situations and more. An immersive experience is definitely required to push military personnel and prepare them in a safe training environment before they enter into the field. Many air forces around the world require an extensive amount of VR training simulations before they will even let a pilot into one of their aircraft. With the initial development using specialized software and motion controls, VR research would continue to pave the way for training in the military and beyond. Today’s military VR headsets are far more advanced, compact and immersive and these training programs as well as the technology will continue to develop a little bit faster than some of the products that we might find as regular consumers.
VR development in 1990s
VR headsets begin to make their way into a few arcade games for simulations and Nintendo announced the first home VR system. Virtual Boy was one of the first home systems available for use with a widespread appeal. Sega also introduced a Sega VR headset for the Sega Genesis console in the year 1993. These wraparound prototypes had stereo sound, LCD screens and head tracking. Technical development in this VR headset doom the project and the cost of the headset was extensive making it a massive flop for Sega. The Virtual Boy however was a 3-D game console that experienced a little more success. Virtual Boy was released in North America at a price of $180. The games were entirely made in red and black and there were only a few pieces of software available with the device. Users would wear a VR headset and control the action on a regular Nintendo controller. Unfortunately the console was very uncomfortable to use and because of the lack of games as well as the lack of color, it didn’t present the same strong sales as the other Nintendo consoles out at the time.
VR development in 2014
Oculus VR represents the latest revolution in VR technology. When Facebook officially acquired the Oculus VR system, this showed that virtual-reality was becoming a huge concern for many of the world’s top developers. Although the Oculus Rift was formed out of a kickstarter campaign in 2012, the deal in 2014 represented a huge boost in their funding and confidence. Later in 2015, Oculus began to acquire other companies like Surreal Vision and built partnerships with Samsung to develop the Samsung gear VR. As one of the leading companies in VR development, Oculus has fully functioning VR systems for consumers to purchase and use at home. With support for a wide range of applications and further applications being developed for specific use with their VR systems, this was a huge leap forward for VR. After gaining international attention with the demand after the Facebook deal, this would propel many other developers into creating their own VR development firms. Oculus in a way started a brand-new VR renaissance with a call to create immersive and simulated experiences for the average consumer. Previous VR headsets were very technical and inaccessible for the average computer user, but with plug-and-play compatibility and a wide host of supported applications, Oculus gave the average consumer hope that they can enjoy VR again.
VR development in 2016 and beyond
With the initial surge after Oculus Rift, companies all over the world began building their own VR headsets and producing some fantastic new tech. With so many new devices coming out from many of the world’s top manufacturers, we are seeing huge developments when it comes to apps, 360° cameras, inexpensive headsets, VR glass experiences and more. As 3-D graphics continue to get better and is processing power lines at an exponential rate, VR is becoming a focus for many developers in the future. There are many consumer products coming out to compete with Oculus based off its demand as well as generic products for use with smart phone technology. As many smart phones have the accelerometer data, advanced soundcards and graphic sets for 3d rendering users are opting to watch 360 videos and try virtual-reality apps with their smartphone and home devices like Google Cardboard. Other users however are holding out for products like the Oculus Rift, Playstation VR and more. With all of these devices set to drop in mass circulation by the end of 2016 or the start of 2017 we are truly going to start seeing at home VR experiences which are widespread.
The future of VR looks very bright and with so many new devices in development is a trend that’s not going away anytime soon.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When we commonly think of Virtual Reality our first thought is to turn to a modern VR headset as well as all of the various PC applications which are beginning to include virtual-reality support. Virtual-reality actually has an extensive history with a concept that dates all the way back to the 1930s. In this article we will discuss the history of VR and how it has evolved since an early concept into the amazing simulation experience that you can have in your home today.
You may also like:
What is virtual reality and how does it work?
Top 10 professional 360 degree cameras
Virtual Reality Technology: Current State and Future Challenges
VR development in 1930s
In Pygmalions Spectacles, Stanley G. Weinbaum explains a goggle based game in which individuals can watch a holographic recording of virtual stories including touch and smell. This amazing vision of the future would actually turn into what we think of as virtual-reality today. While it’s difficult to introduce touch and smell elements into the average virtual-reality experience, these are visions that creators have in mind for the very near future of virtual-reality experiences. It’s amazing to think that 85+ years ago, people were already thinking about creating simulation experiences using technology. We still think of these types of plans as we look towards the future of VR. With rapidly changing technology however, these improvements to the VR simulation experience may be far closer than decades away.
VR development in 1960s
VR headsets actually started development in the 1960s. Just 30 years from the original thought of a VR headset, Ivann Sutherland created the very first VR headset for use with military applications. Using a specialized military software as well as a motion control platform, the first VR headsets were designed for use in training exercises. These VR training tools have now become the standard in the military for training for flight exercises, combat situations and more. An immersive experience is definitely required to push military personnel and prepare them in a safe training environment before they enter into the field. Many air forces around the world require an extensive amount of VR training simulations before they will even let a pilot into one of their aircraft. With the initial development using specialized software and motion controls, VR research would continue to pave the way for training in the military and beyond. Today’s military VR headsets are far more advanced, compact and immersive and these training programs as well as the technology will continue to develop a little bit faster than some of the products that we might find as regular consumers.
VR development in 1990s
VR headsets begin to make their way into a few arcade games for simulations and Nintendo announced the first home VR system. Virtual Boy was one of the first home systems available for use with a widespread appeal. Sega also introduced a Sega VR headset for the Sega Genesis console in the year 1993. These wraparound prototypes had stereo sound, LCD screens and head tracking. Technical development in this VR headset doom the project and the cost of the headset was extensive making it a massive flop for Sega. The Virtual Boy however was a 3-D game console that experienced a little more success. Virtual Boy was released in North America at a price of $180. The games were entirely made in red and black and there were only a few pieces of software available with the device. Users would wear a VR headset and control the action on a regular Nintendo controller. Unfortunately the console was very uncomfortable to use and because of the lack of games as well as the lack of color, it didn’t present the same strong sales as the other Nintendo consoles out at the time.
VR development in 2014
Oculus VR represents the latest revolution in VR technology. When Facebook officially acquired the Oculus VR system, this showed that virtual-reality was becoming a huge concern for many of the world’s top developers. Although the Oculus Rift was formed out of a kickstarter campaign in 2012, the deal in 2014 represented a huge boost in their funding and confidence. Later in 2015, Oculus began to acquire other companies like Surreal Vision and built partnerships with Samsung to develop the Samsung gear VR. As one of the leading companies in VR development, Oculus has fully functioning VR systems for consumers to purchase and use at home. With support for a wide range of applications and further applications being developed for specific use with their VR systems, this was a huge leap forward for VR. After gaining international attention with the demand after the Facebook deal, this would propel many other developers into creating their own VR development firms. Oculus in a way started a brand-new VR renaissance with a call to create immersive and simulated experiences for the average consumer. Previous VR headsets were very technical and inaccessible for the average computer user, but with plug-and-play compatibility and a wide host of supported applications, Oculus gave the average consumer hope that they can enjoy VR again.
VR development in 2016 and beyond
With the initial surge after Oculus Rift, companies all over the world began building their own VR headsets and producing some fantastic new tech. With so many new devices coming out from many of the world’s top manufacturers, we are seeing huge developments when it comes to apps, 360° cameras, inexpensive headsets, VR glass experiences and more. As 3-D graphics continue to get better and is processing power lines at an exponential rate, VR is becoming a focus for many developers in the future. There are many consumer products coming out to compete with Oculus based off its demand as well as generic products for use with smart phone technology. As many smart phones have the accelerometer data, advanced soundcards and graphic sets for 3d rendering users are opting to watch 360 videos and try virtual-reality apps with their smartphone and home devices like Google Cardboard. Other users however are holding out for products like the Oculus Rift, Playstation VR and more. With all of these devices set to drop in mass circulation by the end of 2016 or the start of 2017 we are truly going to start seeing at home VR experiences which are widespread.
The future of VR looks very bright and with so many new devices in development is a trend that’s not going away anytime soon.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When we commonly think of Virtual Reality our first thought is to turn to a modern VR headset as well as all of the various PC applications which are beginning to include virtual-reality support. Virtual-reality actually has an extensive history with a concept that dates all the way back to the 1930s. In this article we will discuss the history of VR and how it has evolved since an early concept into the amazing simulation experience that you can have in your home today.
You may also like:
What is virtual reality and how does it work?
Top 10 professional 360 degree cameras
Virtual Reality Technology: Current State and Future Challenges
VR development in 1930s
In Pygmalions Spectacles, Stanley G. Weinbaum explains a goggle based game in which individuals can watch a holographic recording of virtual stories including touch and smell. This amazing vision of the future would actually turn into what we think of as virtual-reality today. While it’s difficult to introduce touch and smell elements into the average virtual-reality experience, these are visions that creators have in mind for the very near future of virtual-reality experiences. It’s amazing to think that 85+ years ago, people were already thinking about creating simulation experiences using technology. We still think of these types of plans as we look towards the future of VR. With rapidly changing technology however, these improvements to the VR simulation experience may be far closer than decades away.
VR development in 1960s
VR headsets actually started development in the 1960s. Just 30 years from the original thought of a VR headset, Ivann Sutherland created the very first VR headset for use with military applications. Using a specialized military software as well as a motion control platform, the first VR headsets were designed for use in training exercises. These VR training tools have now become the standard in the military for training for flight exercises, combat situations and more. An immersive experience is definitely required to push military personnel and prepare them in a safe training environment before they enter into the field. Many air forces around the world require an extensive amount of VR training simulations before they will even let a pilot into one of their aircraft. With the initial development using specialized software and motion controls, VR research would continue to pave the way for training in the military and beyond. Today’s military VR headsets are far more advanced, compact and immersive and these training programs as well as the technology will continue to develop a little bit faster than some of the products that we might find as regular consumers.
VR development in 1990s
VR headsets begin to make their way into a few arcade games for simulations and Nintendo announced the first home VR system. Virtual Boy was one of the first home systems available for use with a widespread appeal. Sega also introduced a Sega VR headset for the Sega Genesis console in the year 1993. These wraparound prototypes had stereo sound, LCD screens and head tracking. Technical development in this VR headset doom the project and the cost of the headset was extensive making it a massive flop for Sega. The Virtual Boy however was a 3-D game console that experienced a little more success. Virtual Boy was released in North America at a price of $180. The games were entirely made in red and black and there were only a few pieces of software available with the device. Users would wear a VR headset and control the action on a regular Nintendo controller. Unfortunately the console was very uncomfortable to use and because of the lack of games as well as the lack of color, it didn’t present the same strong sales as the other Nintendo consoles out at the time.
VR development in 2014
Oculus VR represents the latest revolution in VR technology. When Facebook officially acquired the Oculus VR system, this showed that virtual-reality was becoming a huge concern for many of the world’s top developers. Although the Oculus Rift was formed out of a kickstarter campaign in 2012, the deal in 2014 represented a huge boost in their funding and confidence. Later in 2015, Oculus began to acquire other companies like Surreal Vision and built partnerships with Samsung to develop the Samsung gear VR. As one of the leading companies in VR development, Oculus has fully functioning VR systems for consumers to purchase and use at home. With support for a wide range of applications and further applications being developed for specific use with their VR systems, this was a huge leap forward for VR. After gaining international attention with the demand after the Facebook deal, this would propel many other developers into creating their own VR development firms. Oculus in a way started a brand-new VR renaissance with a call to create immersive and simulated experiences for the average consumer. Previous VR headsets were very technical and inaccessible for the average computer user, but with plug-and-play compatibility and a wide host of supported applications, Oculus gave the average consumer hope that they can enjoy VR again.
VR development in 2016 and beyond
With the initial surge after Oculus Rift, companies all over the world began building their own VR headsets and producing some fantastic new tech. With so many new devices coming out from many of the world’s top manufacturers, we are seeing huge developments when it comes to apps, 360° cameras, inexpensive headsets, VR glass experiences and more. As 3-D graphics continue to get better and is processing power lines at an exponential rate, VR is becoming a focus for many developers in the future. There are many consumer products coming out to compete with Oculus based off its demand as well as generic products for use with smart phone technology. As many smart phones have the accelerometer data, advanced soundcards and graphic sets for 3d rendering users are opting to watch 360 videos and try virtual-reality apps with their smartphone and home devices like Google Cardboard. Other users however are holding out for products like the Oculus Rift, Playstation VR and more. With all of these devices set to drop in mass circulation by the end of 2016 or the start of 2017 we are truly going to start seeing at home VR experiences which are widespread.
The future of VR looks very bright and with so many new devices in development is a trend that’s not going away anytime soon.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When we commonly think of Virtual Reality our first thought is to turn to a modern VR headset as well as all of the various PC applications which are beginning to include virtual-reality support. Virtual-reality actually has an extensive history with a concept that dates all the way back to the 1930s. In this article we will discuss the history of VR and how it has evolved since an early concept into the amazing simulation experience that you can have in your home today.
You may also like:
What is virtual reality and how does it work?
Top 10 professional 360 degree cameras
Virtual Reality Technology: Current State and Future Challenges
VR development in 1930s
In Pygmalions Spectacles, Stanley G. Weinbaum explains a goggle based game in which individuals can watch a holographic recording of virtual stories including touch and smell. This amazing vision of the future would actually turn into what we think of as virtual-reality today. While it’s difficult to introduce touch and smell elements into the average virtual-reality experience, these are visions that creators have in mind for the very near future of virtual-reality experiences. It’s amazing to think that 85+ years ago, people were already thinking about creating simulation experiences using technology. We still think of these types of plans as we look towards the future of VR. With rapidly changing technology however, these improvements to the VR simulation experience may be far closer than decades away.
VR development in 1960s
VR headsets actually started development in the 1960s. Just 30 years from the original thought of a VR headset, Ivann Sutherland created the very first VR headset for use with military applications. Using a specialized military software as well as a motion control platform, the first VR headsets were designed for use in training exercises. These VR training tools have now become the standard in the military for training for flight exercises, combat situations and more. An immersive experience is definitely required to push military personnel and prepare them in a safe training environment before they enter into the field. Many air forces around the world require an extensive amount of VR training simulations before they will even let a pilot into one of their aircraft. With the initial development using specialized software and motion controls, VR research would continue to pave the way for training in the military and beyond. Today’s military VR headsets are far more advanced, compact and immersive and these training programs as well as the technology will continue to develop a little bit faster than some of the products that we might find as regular consumers.
VR development in 1990s
VR headsets begin to make their way into a few arcade games for simulations and Nintendo announced the first home VR system. Virtual Boy was one of the first home systems available for use with a widespread appeal. Sega also introduced a Sega VR headset for the Sega Genesis console in the year 1993. These wraparound prototypes had stereo sound, LCD screens and head tracking. Technical development in this VR headset doom the project and the cost of the headset was extensive making it a massive flop for Sega. The Virtual Boy however was a 3-D game console that experienced a little more success. Virtual Boy was released in North America at a price of $180. The games were entirely made in red and black and there were only a few pieces of software available with the device. Users would wear a VR headset and control the action on a regular Nintendo controller. Unfortunately the console was very uncomfortable to use and because of the lack of games as well as the lack of color, it didn’t present the same strong sales as the other Nintendo consoles out at the time.
VR development in 2014
Oculus VR represents the latest revolution in VR technology. When Facebook officially acquired the Oculus VR system, this showed that virtual-reality was becoming a huge concern for many of the world’s top developers. Although the Oculus Rift was formed out of a kickstarter campaign in 2012, the deal in 2014 represented a huge boost in their funding and confidence. Later in 2015, Oculus began to acquire other companies like Surreal Vision and built partnerships with Samsung to develop the Samsung gear VR. As one of the leading companies in VR development, Oculus has fully functioning VR systems for consumers to purchase and use at home. With support for a wide range of applications and further applications being developed for specific use with their VR systems, this was a huge leap forward for VR. After gaining international attention with the demand after the Facebook deal, this would propel many other developers into creating their own VR development firms. Oculus in a way started a brand-new VR renaissance with a call to create immersive and simulated experiences for the average consumer. Previous VR headsets were very technical and inaccessible for the average computer user, but with plug-and-play compatibility and a wide host of supported applications, Oculus gave the average consumer hope that they can enjoy VR again.
VR development in 2016 and beyond
With the initial surge after Oculus Rift, companies all over the world began building their own VR headsets and producing some fantastic new tech. With so many new devices coming out from many of the world’s top manufacturers, we are seeing huge developments when it comes to apps, 360° cameras, inexpensive headsets, VR glass experiences and more. As 3-D graphics continue to get better and is processing power lines at an exponential rate, VR is becoming a focus for many developers in the future. There are many consumer products coming out to compete with Oculus based off its demand as well as generic products for use with smart phone technology. As many smart phones have the accelerometer data, advanced soundcards and graphic sets for 3d rendering users are opting to watch 360 videos and try virtual-reality apps with their smartphone and home devices like Google Cardboard. Other users however are holding out for products like the Oculus Rift, Playstation VR and more. With all of these devices set to drop in mass circulation by the end of 2016 or the start of 2017 we are truly going to start seeing at home VR experiences which are widespread.
The future of VR looks very bright and with so many new devices in development is a trend that’s not going away anytime soon.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- 2024 Approved Best Free and Paid Blu-Ray Video Player Software for PC&Mac
- FFmpeg Analysis Maintaining Audio Format Integrity
- Proven Strategies for Premium Picture Acquisition Gratis
- [Updated] Amplifying TikTok Videos Using Zoom Settings
- Perfect Your iPhone Videography/Photo Expertise With Add-Ons
- PrimeWorld Views Worldwide Channel Accessibility Now
- [New] Combat Blurry iPhone HDRI 4 Pivotal Tips for Premiere Pro Users
- A Deep Dive Into Selecting TikTok Screenshots
- Amplify iPhone Imagery with Lighting Hacks
- [Updated] Captivate with Crafted, Cost-Free Comic Templates
- Innovating Your Viewing Experience Android & VR Videos
- Advanced Strategies in Voice Memo Mastery
- A World of Textual Wonder Traverse These Top 10 Sites Featuring Modern Font Designs
- Become a Successful SMM in 10 Steps
- Mastering FREE Video Text Dynamics
- Comprehensive Check on DJi Mavic Pro Vision Headset for 2024
- How to Reverse Color Saturation Quickly
- The Ultimate Strategy for Collecting Multiple Videos From TikTok
- Continuous Rotation vs 3D Image Construction
- [Updated] Sony BDP- S3700 Review
- [New] Complete Capital Compilation Your First Podcast Edition
- Best 5 High-End Drones for Professionals
- Advanced Techniques for Efficient Media Navigation
- Cloud Savings Showdown Top Costs
- Minds on Fire Best GK Quiz Videos Online
- Unmatched Playwright's Arena
- [New] Become an Instagram Star [9 Tips]
- Cost Analysis Maximizing Views on YouTube
- The Ultimate Guide to Liberating Tracks with Pazera's Tools
- Navigating Virtual Realms IPhone VR Video Playback
- 2024 Approved 18 Best Tools for Live Webcam Streaming & Saving
- [New] Bend Reality in Adobe A Comprehensive Guide to PH Warping
- Dive Deep Into Reddit Post Strategies In-Depth Guide Available
- Cutting-Edge Techniques for TikTok Enhancements
- New Mastering Text-to-Speech Essential Conversion Techniques
- In 2024, Tailor Videos to Instagram's Preferred Format
- VHS on the Go Best Mobile Apps for Vintage Video Lovers
- Complete Tutorial to Use VPNa to Fake GPS Location On Xiaomi 13T Pro | Dr.fone
- Updated 2024 Approved No Quality Left Behind Efficient Video to MP3 Conversion Techniques
- In 2024, Enhancing Your Presence on TikTok From Mac and Windows PCs
- [New] Beat the Crowd TikTok Hits and Amazon Deals to Know
- Three Solutions to Hard Reset Xiaomi Redmi Note 12T Pro? | Dr.fone
- [Updated] Mastering the Art of PlayStation 4 Recording for 2024
- 6 Proven Ways to Unlock Vivo V27 Phone When You Forget the Password
- How to Fix the Soft Bricked Tecno Phantom V Fold? | Dr.fone
- Updated 2024 Approved From Fast to Furious Top 10 Slow Motion Video Editing Solutions
- In 2024, Ways To Find Unlocking Codes For Lenovo Phones
- 4 Methods to Turn off Life 360 On Nubia Red Magic 8S Pro without Anyone Knowing | Dr.fone
- New Does the Customary Speed of Your TikTok Slideshow Appear to Be Slow Enough of Late? If Yes, Drop Your Worries Here with the Know-How of Increasing the TikTok Slideshow Speed for 2024
- How to Rescue Lost Photos from Spark 20C?
- Does Tecno Phantom V Fold Have Find My Friends? | Dr.fone
- Updated Top 10 WebM Converters to MP4 Expert Reviews
- Recover lost data from Motorola Edge 40
- Unlocking Apple iPhone 15 Plus Passcode without a Computer | Dr.fone
- In 2024, Can I use iTools gpx file to catch the rare Pokemon On Motorola Moto G13 | Dr.fone
- Here Are Some Reliable Ways to Get Pokemon Go Friend Codes For Vivo Y27s | Dr.fone
- How To Remove Screen Lock PIN On Poco X6 Like A Pro 5 Easy Ways
- Learn the Tricks of the Trade for Flipping Films in VLC
- Different Methods for Resetting Vivo V27e Phones with Screen Locked and Not | Dr.fone
- How To Factory Unlock Your Telstra Apple iPhone 7
- How Can We Unlock Our Honor Magic 5 Lite Phone Screen?
- [Updated] Keeping a Detailed Record of Every Online Chat on FB for 2024
- In 2024, Mastering Android Device Manager The Ultimate Guide to Unlocking Your Samsung Galaxy A15 4G Device
- Title: "[New] Beyond Illusion VR Timeline Explored"
- Author: Mark
- Created at : 2024-05-24 07:07:23
- Updated at : 2024-05-25 07:07:23
- Link: https://extra-lessons.techidaily.com/new-beyond-illusion-vr-timeline-explored/
- License: This work is licensed under CC BY-NC-SA 4.0.